### 3.10 Quiz: Game Pieces

#### Question 1
Although almost all game development teams have a producer, it is extremely rare to find a team with an assistant producer.

a. true
b. false

#### Question 2
While game design requires many skills and components, more than anything, game design is about continually revising and refining an idea until it becomes something wonderful. What word describes this revising and refining?

a. rasterize
b. analyzing
c. iteration
d. shading

#### Question 4
Jordyn has recently narrowed down several video game designs to pursue one. However, before moving forward, the idea should be evaluated in terms of its business appeal. What questions should be asked about the game idea to examine its business appeal?

a. Can it be marketed effectively? Will people understand what it is about?
b. Can this idea be technically achieved? Will it work with the limitations of hardware and programming resources?
c. Does the game do something new that will pique people's interest? Is the game introducing a brand-new idea that's never been done?
d. Am I having tons of fun while playing this game? Do other people tell me that the game is fun after playing it?

#### Question 5
What game development tool is considered to be the core technology base that a game is built around and handles some of the most basic functions that the game requires?

a. body dynamic
b. shading object
c. game discipline
d. game engine

#### Question 6
The following are both examples of what stage in the development process: "an action/adventure game where the player controls a ninja" or "a game based on the television series The Sopranos"?

a. production
b. pre-production
c. concept
d. post-production

#### Question 7
Vector-based tools are used infrequently to create game art beyond logos and text.

a. true
b. false

#### Question 8
What does a fairly typical development process for games of all sizes begin with?

a. high concept phase
b. storyboards
c. production
d. post-production

#### Question 9
Wren is working on a scene in a game that involves an enemy appearing as soon as a player steps on a certain platform. This is an example of using text and particular commands to trigger an event, otherwise known as what?

a. conditional logic
b. scripting system
c. drop-down list
d. visual linkages

#### Question 10
Kai recently graduated from college with a dual degree—a Bachelor's in Game Design and Development and a Bachelor of Music. The goal is to find a job that will use both degrees, and there is an interview at a video game design studio tomorrow. Kai would love to be in charge of planning, authoring, and implementing the soundscape for games, including sound effects, music, and dialogue. What role at the video game studio would be a good fit?

a. artificial intelligence programmer
b. cinematic artist
c. audio designer
d. character rigger

#### Question 11
Designers rarely use common software like word processors, spreadsheets, slide show presentation programs, and text editors in the game design process.

a. True
b. false

#### Question 12
Cayden is leading a game development team that is working on an innovative new action-adventure game. All of the necessary roles on the team are filled except for one. Someone has to develop and/or modify technology for rendering believable 3D graphics. What is the title of the role that Cayden is looking to fill?

a. graphics engine programmer
b. lead programmer
c. environment artist
d. creative writer

#### Question 14
Grim Fandango is considered by critics and fans as one of the greatest games of the 1990s as it featured a great story, interesting puzzles, and a stunning visual style. So, why were sales for this game so incredibly poor?

a. audio—while the visuals were stunning, the audio quality was lacking so much that it deterred people from purchasing the game
b. economy—they released the game at a time when the economy was failing, and no one had money for video games
c. lack of marketing—they forgot to set aside any of the budget to be put towards marketing and had to rely on word of mouth only
d. timing—the market for point and click games had greatly diminished by the time it was released

#### Question 15
What do we call a simplified programming system or interface for creating interactions, scenarios, and encounters?

a. visual linkages
b. conditional logic
c. event scripting system
d. programming language

Answer :

False, while it is true that game development teams typically have a producer, it is not accurate to say that it is extremely rare to find a team with an assistant producer. The Option B.

Is it common for game development teams to have an assistant producer?

In fact, many larger game development studios and projects often have assistant producers as part of their team structure. The assistant producer works closely with the producer and provides support in various aspects of game development such as coordinating schedules, managing documentation and assisting with communication between team members.

Having an assistant producer help alleviate the workload on the producer and ensure smooth operation of the development process. So, while not every game development team may have an assistant producer, it is not an uncommon role to find in the industry.

Read more about development teams

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Answer:

False - While assistant producers may not be as common as producers on a game development team, it is not extremely rare to find one.

Iteration - This word describes the process of refining and improving an idea through multiple iterations or cycles of revision.

Can it be marketed effectively? Will people understand what it is about? - These are questions related to the business appeal of the game idea, which should be evaluated before moving forward with development.

Game engine - A game engine is the core technology base that a game is built around and handles some of the most basic functions that the game requires, such as rendering graphics, managing physics, and handling input/output.

Concept - Both of these examples describe the initial concept or idea stage of the game development process.

False - Vector-based tools can be used for a variety of game art beyond logos and text, such as creating 2D art and animations.

High concept phase - A typical game development process often begins with a high concept phase, in which the basic idea and vision for the game is developed.

Scripting system - This is an example of using text and particular commands to trigger an event, which is commonly done through a scripting system.

Audio designer - This role involves planning, authoring, and implementing the soundscape for games, including sound effects, music, and dialogue.

False - Game designers may use these common software tools in the game design process, particularly for documentation and communication purposes.

Graphics engine programmer - This role involves developing and/or modifying technology for rendering believable 3D graphics.

Timing - While Grim Fandango was well-received critically, its sales suffered because the market for point and click adventure games had greatly diminished by the time it was released.

Event scripting system - This is a simplified programming system or interface for creating interactions, scenarios, and encounters in a game.