Answer :
Final answer:
Makeshift Armor I gives units without items 30 Armor and Magic Resist, whereas Makeshift Armor II gives such units 45 Armor and Magic Resist, making option 3 the correct answer.
Explanation:
The effect of Makeshift Armor I and II in certain games, such as those with auto-battler mechanics, is that it provides defensive stats to units that have no items equipped. Specifically, Makeshift Armor I would grant units 30 Armor and Magic Resist, and Makeshift Armor II would grant them an increased amount of 45 Armor and Magic Resist. The idea behind this mechanic is that it can balance gameplay by offering a strategic advantage to players who may have had less success in outfitting all of their units with items.
Therefore, the correct answer to what effect Makeshift Armor I and II have on units without items equipped is they gain 30/45 Armor and Magic Resist, making option 3 the main answer.