High School

**Name:** Juan
**Date:** 2-13-25
**Class Pd.:** 8th

Write the correct media terminology for each definition. You will be tested on these topics.

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**Section A: Sound Vocabulary**

1. Has its source in the scene, or "world of the film" (even if it is applied in post-sound production). A test for this sound is: "Would the characters be able to hear this?"

2. Sound which does not have its source within the world of the film, for example, mood music, voice-over addressed to the audience.

3. Sound effects produced to enhance the realism of actions in the scene, for example, footsteps, the clink of ice in a glass, the sound of a kiss. Foley effects are always produced in post-production and are always diegetic.

4. A term that refers to simultaneous or consecutive musical notes which (according to convention) sound pleasant. In film and TV, harmonious music may suggest that all is well in the world.

5. The opposite of harmony: simultaneous or consecutive musical notes which (according to convention) sound harsh or unpleasant. In film and TV, dissonant music is likely to suggest that something is wrong or about to go wrong in the world.

6. The frequency of a sound. High-pitched dissonant strings will magnify the effect of aggression (as in "Psycho," for example). Low pitches may sound ominous.

7. A recurring beat forming a pattern. Rhythms may be rapid or slow, regular or irregular, producing different emotional effects in the viewer/listener.

8. A recording of the sound at the location of a shoot—may be used as part of the soundscape to provide depth and atmosphere.

9. A collection of background sounds that reinforce the realism of a scene—these may be augmented in post-production with, for example, library sound effects, such as crowd murmur. This might also be described as "atmosphere."

10. In film and TV, this may be used interchangeably with "soundscape," but in audio work, it usually refers to music played low in the mix to create mood or atmosphere.

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**Editing Vocabulary**

11. The process of aligning or overlapping the shots of a film sequence to achieve a smooth transition from the action in one shot to the action of the succeeding shot.

12. A transition where one shot is instantly followed by another.

13. Technique used to give the illusion that two storylines of action are happening at the same time by rapidly cutting back and forth between them. Also known as parallel editing.

14. The interruption of a continuously filmed action with a shot that's peripherally related to the principal action.

15. When the end of one shot overlaps the start of the next one, creating a gradual scene transition.

16. A common procedure in film narrative, where movement and action unnecessary to the telling of a story will often be removed by editing. For example, there would be no need to show a character standing up from a chair and walking the length of a room to open a door.

17. A technique based on the idea that viewers want to see what on-screen characters are seeing. For example, if a character is looking intently at an off-screen object, the following shot will be of that object.

18. When you expand time in a video, you are making the duration of the video sequence longer than real-time.

19. A gradual increase in a motion-picture or television image's visibility at the beginning of a sequence.

20. A filmmaking and broadcasting technique whereby an image is made to disappear gradually, or the sound volume is gradually decreased to zero.

Answer :

Final answer:

This answer provides definitions for terminology related to sound and editing in film, covering key concepts such as diegetic sound and editing techniques like cross-cutting. Understanding these terms is essential for analyzing and creating film content. Each term is accompanied by a brief description to facilitate learning.


Explanation:

Media Terminology Definitions

Here are the correct terms for the provided definitions related to sound and editing in film:

Sound Vocabulary

  1. Diegetic Sound - Has its source in the scene, or 'world of the film' (even if it is applied in post sound production). A test for this sound is - "Would the characters be able to hear this?"
  2. Non-Diegetic Sound - Sound which does not have its source within the world of the film, for example, mood music, voice-over addressed to the audience.
  3. Foley Effects - Sound effects produced to enhance the realism of actions in the scene, for example, footsteps, the clink of ice in a glass, the sound of a kiss. Foley effects are always produced in post-production and are always diegetic.
  4. Harmony - A term which refers to simultaneous or consecutive musical notes that (according to convention) sound pleasant. In film and TV, harmonious music may suggest that all is well in the world.
  5. Dissonance - The opposite of harmony: simultaneous or consecutive musical notes which (according to convention) sound harsh or unpleasant. In film and TV, dissonant music is likely to suggest that something is wrong, or about to go wrong in the world.
  6. Pitch - The frequency of a sound. High pitched dissonant strings will magnify the effect of aggression (as in Psycho, for example). Low pitches may sound ominous.
  7. Rhythm - A recurring beat forming a pattern. Rhythms may be rapid or slow, regular or irregular, producing different emotional effects in the viewer/listener.
  8. Wild Track - A recording of the sound at the location of a shoot - may be used as part of the soundscape to provide depth and atmosphere.
  9. Ambiance - A collection of background sounds which reinforce the realism of a scene - these may be augmented in post-production with, for example, library sound effects, such as crowd murmur. This might also be described as 'atmosphere'.
  10. Underscore - In film and TV, this may be used interchangeably with 'soundscape', but in audio work, it usually refers to music played low in the mix to create mood or atmosphere.

Editing Vocabulary

  1. Editing - The process of aligning or overlapping the shots of a film sequence in order to achieve a smooth transition from the action in one shot to the action of the succeeding shot.
  2. Cut - A transition where one shot is instantly followed by another.
  3. Cross-Cutting - Technique used to give the illusion that two storylines of action are happening at the same time by rapidly cutting back and forth between them. Also known as parallel editing.
  4. Insert Shot - The interruption of a continuously filmed action with a shot that's peripherally related to the principal action.
  5. Fade - When the end of one shot overlaps the start of the next one creating a gradual scene transition.
  6. Ellipsis - A common procedure in film narrative, where movement and action unnecessary to the telling of a story will often be removed by editing.
  7. Eye-Line Match - A technique based on the idea that viewers want to see what on-screen characters are seeing.
  8. Time Expansion - When you expand time in a video, making the duration of the video sequence longer than real-time.
  9. Fade In - A gradual increase in a motion picture or television image's visibility at the beginning of a sequence.
  10. Fade Out - A filmmaking technique whereby an image is made to disappear gradually or the sound volume is gradually decreased to zero.

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