Answer :
Final answer:
The segment of the electronic game industry that started in the '60s but blossomed in the '90s is virtual reality gaming, although it took until around the 2010s to become widespread. Thus the correct answer is option b) Virtual reality gaming.
Explanation:
The segment of the electronic game industry that began in the '60s and didn't really take off until the '90s is virtual reality gaming. Although forms of video gaming, such as arcade gaming, had popularity earlier, it was not until the technological advancements of the 1990s that virtual reality technologies began to be widely discussed and slowly integrated into consumer products. That said, virtual reality gaming didn't become mainstream until much later, with recent developments in the 2010s significantly contributing to its current prevalence alongside online gaming and other digital game platforms.