Answer :
Answer:
Explanation:
AR uses a real-world setting while VR is completely virtual. AR users can control their presence in the real world; VR users are controlled by the system. VR requires a headset device, but AR can be accessed with a smartphone.
Incorporating UGC into AR/VR campaigns can encourage consumer behavior and community engagement on a deeper level. Users can create their own content using branded augmented reality filters or virtual reality environments and then share it on social media or within the brand's platform.